- #Sonic retro guide sonic engine .exe#
- #Sonic retro guide sonic engine mod#
- #Sonic retro guide sonic engine full#
- #Sonic retro guide sonic engine mods#
When entering a loop it's set up in a way that you can't enter the loop unless you pass through some 'entrance way', and this entrance way has a huge trigger box that tells the game sonic is now in a loop, and as a result sonics physics changes to meet the requirements of moving through a loop. watch a video showing the Sonic Mania level editor and you'll see the various triggers). I mean the poorly made is definitely a huge flaw of it, but the cause of the bugs are inherent to the design of Sonic physics in general.īasically in a sonic game there are trigger boxes all over the place that change sonic between his various physics (and this goes for 2d sonic as well. Now you might think this is just unique to a poorly made Sonic2006, but it's not. walking on walls when you shouldn't be able to, or other walls you should be able to run down not working, or gravity swapping on you weirdly. Take for instance Sonic 2006, known for its buginess. but I'm assuming you're referring to one of the main series ones.īig thing to consider here is that the way sonics physics usually works is contextual. So for starters there's several different sonic physics types.ġ) classic 2d sonic (which is obviously 2d)Īs well as multiple offshoot gameplay styles, like the 3d blast, 2d mobile, and others. I think the rest of my game will be easy enough, but that (the 360 degree running) is an important element of it. The player doesn't randomly rotate in the air since there is a curved/not-flat angle somewhere below them but they haven't landed yet.When the player looses their speed, they fall to the global "down".
![sonic retro guide sonic engine sonic retro guide sonic engine](https://media.moddb.com/cache/images/downloads/1/46/45726/thumb_620x2000/Tsonic_win_2012-08-15_19-26-14-9.jpg)
#Sonic retro guide sonic engine full#
#Sonic retro guide sonic engine mod#
Metal Sonic - *Warning* this mod imports Metal Sonic textures and physics from SA2 Certain spots will push metal sonic foward and he slides alot use at your own choice it is turned off by default.What I want to do, is Sonic the Hedgehog styled physics, sticking to the surface & angling to it based on speed.
#Sonic retro guide sonic engine mods#
The Following Mods are included in the package: You can play both the Steam version for the achievments and play the Modded version but the saves won't be the same. xml file and click edit to change settings manually 0 means off 1 means on for vsync and fxaa.
![sonic retro guide sonic engine sonic retro guide sonic engine](https://cdn.shopify.com/s/files/1/2015/7205/products/RetroSonic_Overdrive_1400x.jpg)
![sonic retro guide sonic engine sonic retro guide sonic engine](https://edge.alluremedia.com.au/m/k/2016/10/sonic2.png)
I have also included my copy of system_config.xml for the steam copy it is set to vsync off FXAA off with a resolution of 1280x720, for me the steam configuration tool just black screens with the mods installed you can right-click the. Sound effects from the 2004 PC Port are used in this package. vmu(DreamCast Virtual Memory Unit)/.gci(Gamcube Memory Card) to PC(2004) The SASave program can convert Steam(2010)-PC(2004) And supports. There is an Extra's folder with the SADX Trainer and SASave included No save files included.
#Sonic retro guide sonic engine .exe#
exe archive is generated with 7zip it will use 193 MB of ram to uncompress the Archive File size is 1.04GB Uncompressed the folder is 1.73GB.įor the Mod Loader to work the 2004 version needs to be used the files Sonic - Super Fix.exe and Sonic.exe are included in this package along with all other files needed including the code.dat file.